I’ve been dabbling with Vaesen by Free League Publishing for a bit now. It’s nice investigative driven RPG set in an alternative Nordic 19th century, along with an expansion which covers Ireland and Britain during the same time period.
So as a forever DM, I was pleased to see a set of rules for solo play has been released. It utilities a series of random tables to drive the story and encounters, making use of both dice and standard playing cards.
It was the later, the playing cards which I found rather cumbersome in use, so to that end I knocked up a simple web-page to simplify that part of the process.
You’ll still need the solo-rules, but image below (showing a sample card) takes you to web-page.
Pressing “Deal Card” will deal a new card from the deck of 52, creating and shuffling a new card deck as required.
Pressing “NPC State” will deal two cards, which are used to determine an NPC state to the players.
AI Art is such a godsend when it comes to generating images/art for role-playing game sessions. I’m using it constantly now to generate pictures for player characters and tokens.
The results are getting exponentially better as time goes on.
Here are a few I did a while back using Midjourney while not free, does have the edge out of the box over Stable Diffusion. That said Stable Diffusion is more than capable of generating useable images and tokens, added to which it is free.
Unless you have been living under a rock, you’ll have to be aware of the turmoil within role-playing games community over Hazbo/Wizards of the Coast attempting to revoke the OGL 1.0a license which has been used for 20 or so years.
And replace it with one which is closed (in spite of the name) and also performs a serious land-grab of third-party IP at the same time as looking to milk everyone they can.
Naturally this hasn’t gone down to well 🙂
The following video gives a good run-down on the situation along with providing a link to the revised license.
We’re currently playing through the Keep on the Borderlands on our weekly DnD sessions. As such in preparation for some possible encounters which the party might have I’ve knocked up some simple maps we can use in the VTT we’re using.
These are shown below, maybe they’ll be of use to others.
I’ve recently been on a AI image generation role, primarily using MidJourney to create landscapes, but there is a cost to that service (It’s a processing expensive task, so I’m OK with that).
But for the job of creating character portraits, I’ve taken to using Stable Diffusion which is an open sourced implementation which can be run locally. It’s pretty heavy on the hardware requirements, needing a GPU with 6+gb of ram, but if you can meet that the results are pretty good.
The following are some character portraits I’ve used it to create: