We’re currently playing through the Keep on the Borderlands on our weekly DnD sessions. As such in preparation for some possible encounters which the party might have I’ve knocked up some simple maps we can use in the VTT we’re using.
These are shown below, maybe they’ll be of use to others.
I’ve recently been on a AI image generation role, primarily using MidJourney to create landscapes, but there is a cost to that service (It’s a processing expensive task, so I’m OK with that).
But for the job of creating character portraits, I’ve taken to using Stable Diffusion which is an open sourced implementation which can be run locally. It’s pretty heavy on the hardware requirements, needing a GPU with 6+gb of ram, but if you can meet that the results are pretty good.
The following are some character portraits I’ve used it to create:
I’ve been playing a game of Dungeons and Dragons with a group for friends for the last year or so.
Starting with the starter campaign “Dragon of Icespire Peak”, followed by the first half of “Out of the Abyss” and then into one of smaller campaigns while the players level enough to tackle either the second part of the Abyss.
For the start of the sessions I’ve taken to capturing what happened previously in image form.
Allow me to present in crude pictorial format our story so far.
If you buy one card game, the game you buy is Citadels.
In Citadels, players take on new roles each round to represent characters they hire in order to help them acquire gold and erect buildings. The game ends at the close of a round in which a player erects his/her eighth building. Players then tally their points, and the player with the highest score wins.
This must rank as one of, if not the, most played games I have in my possession. Universally liked by both players new to board-games and those who are an old hand at them. Its a deceptively simple game with a good amount of depth.
Both versions contain beautifully illustrated cards, consisting of player role cards (the larger in the image below) and the district cards.
I’ve found that the player role cards are prime candidates for card protectors, we’ve played this many times in pubs and accidents happen 🙂
The aim of the game is to create a given number of districts whose costs are added up at the end of the game which occurs when the round is completed when a player places the required number of districts.
Each round consists of the players choosing a role card from a shuffled list. Then using the order of the role cards the player take their turns.
With the role cards allowing you to either hinder another player, protecting your player or effecting the districts built in that turn.
The real skill and fun comes from attempting to second guess what roles the players have taken and attempting to counter them.