AI Art is such a godsend when it comes to generating images/art for role-playing game sessions. I’m using it constantly now to generate pictures for player characters and tokens.
The results are getting exponentially better as time goes on.
Here are a few I did a while back using Midjourney while not free, does have the edge out of the box over Stable Diffusion. That said Stable Diffusion is more than capable of generating useable images and tokens, added to which it is free.
Unless you have been living under a rock, you’ll have to be aware of the turmoil within role-playing games community over Hazbo/Wizards of the Coast attempting to revoke the OGL 1.0a license which has been used for 20 or so years.
And replace it with one which is closed (in spite of the name) and also performs a serious land-grab of third-party IP at the same time as looking to milk everyone they can.
Naturally this hasn’t gone down to well 🙂
The following video gives a good run-down on the situation along with providing a link to the revised license.
We’re currently playing through the Keep on the Borderlands on our weekly DnD sessions. As such in preparation for some possible encounters which the party might have I’ve knocked up some simple maps we can use in the VTT we’re using.
These are shown below, maybe they’ll be of use to others.
I’ve recently been on a AI image generation role, primarily using MidJourney to create landscapes, but there is a cost to that service (It’s a processing expensive task, so I’m OK with that).
But for the job of creating character portraits, I’ve taken to using Stable Diffusion which is an open sourced implementation which can be run locally. It’s pretty heavy on the hardware requirements, needing a GPU with 6+gb of ram, but if you can meet that the results are pretty good.
The following are some character portraits I’ve used it to create:
I’ve been playing a game of Dungeons and Dragons with a group for friends for the last year or so.
Starting with the starter campaign “Dragon of Icespire Peak”, followed by the first half of “Out of the Abyss” and then into one of smaller campaigns while the players level enough to tackle either the second part of the Abyss.
For the start of the sessions I’ve taken to capturing what happened previously in image form.
Allow me to present in crude pictorial format our story so far.