Death of a MMO

I had seen some talk about the state of New World, an MMO released approximately 2 years and 5 months ago by Amazon Games. So I decide to take a closer look at it myself.

Released to great fanfare and with the deep deep pockets of Amazon to back it up, you would think to yourself that it couldn’t fail.

Though those of us with memory of Crucible, also by Amazon might have had some foreshadowing of a possible lack of success.

Starting off with an average of 410,000 players, it quickly settled down to an average mid-to-late teens with respect to players count. But its really fallen off a cliff as of this year.

New World Historic Player Counts

Even taking November 2021 as a starting point, the player-base has shrunk to just 3.75% of that number. That’s a pretty spectacular drop in just about two and a half years.

Personally I found it an interesting game, but always found the movement in it strange and slightly off-putting. Something I’ve noticed in other games based on the CryEngine from which Lumberyard was derived.

Link: Steam Charts: New World